Ep. 3 – Firewatch and the National Forest Service

Firewatch game cover art
Osborne Fire Finder device in Firewatch

Above: WPA National Park Service advertising posters
Spruce Mountain Fire Lookout, Wyoming
Wapiti Ranger Station, Shoshone National Forest
Groben’s plan guidelines
Groben’s building orientation diagram

Atmospheric background music in this episode is credited to Chris Remo. Bandcamp link to Firewatch game original score, composed by Chris Remo: https://camposantogames.bandcamp.com/album/firewatch-original-score

New Deal Era WPA National Parks Posters – Public Domain Library of Congress

“The Art of Firewatch” Jane Ng, Campo Santo, at GDC 2015: http://gdcvault.com/play/1022295/The-Art-of

“A History of the Architecture of the USDA Forest Service”: http://www.foresthistory.org/ASPNET/Publications/architecture/contents.htm

Spuce Mountain Fire Lookout: https://www.fs.usda.gov/recarea/mbr/recarea/?recid=22888

Ep. 2 – BioShock and the Underwater Utopian Enclave of Rapture

Referenced in the show:

Rapture Metro and the Bathysphere

First anthropomorphic deep-sea diving suit by Carmagnolle, patented in 1882. Photo: Myrabella/Wikimedia Commons
BioShock’s “Big Daddy” suit — see the resemblance?

For more on the real-world bathysphere, check out the 99% Invisible Podcast and their blog post here: http://99percentinvisible.org/episode/bathysphere/

Art & Architecture

IGN interview with Ken Levine and Shawn Robertson where they mention the use of Art Deco/low-poly art design. (Note this interview contains content about the sequel BioShock Infinite, which Worlds of Gamespace will cover in a later podcast episode). http://www.ign.com/articles/2013/03/19/comparing-bioshock-to-bioshock-infinite

Miscellaneous Gameplay Screenshots 

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