Ep. 3 – Firewatch and the National Forest Service

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Firewatch game cover art
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Osborne Fire Finder device in Firewatch

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Above: WPA National Park Service advertising posters
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Spruce Mountain Fire Lookout, Wyoming
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Wapiti Ranger Station, Shoshone National Forest
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Groben’s plan guidelines
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Groben’s building orientation diagram

Atmospheric background music in this episode is credited to Chris Remo. Bandcamp link to Firewatch game original score, composed by Chris Remo: https://camposantogames.bandcamp.com/album/firewatch-original-score

New Deal Era WPA National Parks Posters – Public Domain Library of Congress

“The Art of Firewatch” Jane Ng, Campo Santo, at GDC 2015: http://gdcvault.com/play/1022295/The-Art-of

“A History of the Architecture of the USDA Forest Service”: http://www.foresthistory.org/ASPNET/Publications/architecture/contents.htm

Spuce Mountain Fire Lookout: https://www.fs.usda.gov/recarea/mbr/recarea/?recid=22888

Ep. 2 – BioShock and the Underwater Utopian Enclave of Rapture

Referenced in the show:

Rapture Metro and the Bathysphere

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First anthropomorphic deep-sea diving suit by Carmagnolle, patented in 1882. Photo: Myrabella/Wikimedia Commons
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BioShock’s “Big Daddy” suit — see the resemblance?

For more on the real-world bathysphere, check out the 99% Invisible Podcast and their blog post here: http://99percentinvisible.org/episode/bathysphere/

Art & Architecture

IGN interview with Ken Levine and Shawn Robertson where they mention the use of Art Deco/low-poly art design. (Note this interview contains content about the sequel BioShock Infinite, which Worlds of Gamespace will cover in a later podcast episode). http://www.ign.com/articles/2013/03/19/comparing-bioshock-to-bioshock-infinite

Miscellaneous Gameplay Screenshots 

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